Have to launch it via the airstrip due to sometimes breaking apart on launchpad. so this build can and will be able to complete the Jeb, Val, and Tim C. The delta V I cannot measure due to using docking ports it was always at 0 m/s when in use, but it "sipped" power in total, you could go everywhere and anywhere with this, including returning this to Low Kerbin Orbit to restock fuel with refueling launch. iirc 5300m/s delta-V, but I would say realistically if you want everything to land 4,500~ m/s.įrom playing/actual use the weight had to be dropped just a little to be able to move from the ground, but more precision flying would have been able to easily be able to get the full load, this is one of my generic builds that is attempting to be useful for everything while also still looking good. This, is called internally for me "The Rock Will Move"Īlmost all of this COULD be recoverable if automatic landing existed in the game, but due to it not being implemented, this Goes into the ocean/forced to crash" due to not being able to control 5+ objects at once and needing them to almost land all at the same time. But as you can see there is a docking port at the bottom of everything/top of everything depending on the part. also having just a decoupled wasn't possible with the part amount/ how much you can realistically bring in space, so everything was launched into stages, 4 stages in total iirc. isn't very stable due to NOT having RCS, when testing/working on this it causes a way higher chance of rapid disassembly. ![]() Just about 500 900m/s out in space or so of delta V. Then on top of this fps "leaks" where after a certain time period its pretty much forces you to quit out of the game to get anything called fps instead of fpm.Īnyway, here is the mission. Solar Panels not turning either, they become useless.Īnd at the end, the amount of parts/degradation of fps makes it more and more frustrating when you need to complete the same thing over and over to get that "thank god X didn't happen this time". Or quick saving, or coming back after logging out of the game, does the game decide that you are not attached to anything, and "flings" you into at 2400 kms spaces at 1-2fps and is completely unrecoverable, so you have to keep going "further and further" back in your quicksaves/saves to hope and attempt to save your mission. Then the number of struts just to keep it intact due to quicksaving deciding that connected parts need to jiggle themselves apart. ![]() Four separate "world" saves and all lead to the same thing even if the "main" base is completely different, it's always when the object is loaded back into the complex physics mode from the simplified one does the base disassemble. The loading of a large object back into the high complex physics mode, destroying the product/item that was landed, is just enough is enough. The rapid disassembly, reverting with quick saves/manual saves rips apart gears, or just removes the entire ship besides 3 parts. And make it "more formal" in terms, of this mission was already completed a long time ago for me, so i thought this is a perfect time to set everything up and show it out, Well, the game has other statements to prove me otherwise. A lot of time was put into it building, the stages, and everything, however, this weekly challenge is a fail! These Builds/ The Unseen Builds that won't be seen with the testing, have been on other workspaces for along time, and all i needed to do was to use them. Large solar panels up at the top to get extra light, smaller "fatter" shorter solar panels in the lower parts, with tons of batteries, tons of stationary solar panels, and stabilizers up on top, with the upmost point being for communications. there is a huge storm with some of the darkest red out there `ĭid the first part amazingly got a nice looking base that was quite functional, over the top, and made, in some ways a lot of sense. This might be sent early without completely everything, its currently noon and the clouds are making it PITCH black. i have completed up to Tim-C version in my book. Imma stop before I get agitated at this game.
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